Thursday, October 31, 2019

THE ART OF ENGLISH Assignment Example | Topics and Well Written Essays - 2500 words

THE ART OF ENGLISH - Assignment Example By analysing individual works, the varying degrees of creativity and literariness can be observed. To begin, it is important to understand two distinct concepts: creativity and literariness. According to the textbook entitled â€Å"The Art of English: Literary Creativity,† creativity is defined as the skill level of the writer in areas such as â€Å"sounds, words, phrases, and overall linguistic form† (Goodman & O’Halloran, 2006). Literariness is a concept that relates to different kinds of literature such as those that are more traditional like poetry, short stories, and novels. However, literariness can also refer to other types of writing such as blogging, websites, pamphlets, and print media advertising(Goodman & O’Halloran, 2006). These two elements are very important in the process of analysis. According to the textbook entitled â€Å"The Art of English: Everyday Creativity,† in order to perform a complete textual analysis, a linguistic analys is, interactional analysis, and ethnographic analysis are needed (Maybin &Swann, 2006, p.429).Completing each analysis will reveal the elements that make up the degree of creativity within the piece. Linguistic analysis looks at the individual language elements such as metaphors, word usage, repetition, parallelism, etc., (Maybin &Swann, 2006, p.429). ... Each of these also helps a reader to take a more cognitive based approach to the text by looking at how it contributes to the bigger picture of human existence. The poem entitled â€Å"I felt a Funeral, in my Brain,† by Emily Dickinson, is a poem that fits within the literary world. Emily Dickinson, who was born in Massachusetts on the 10th of December 1830, is considered to be one of America’s greatest poets and produced over 1,700 poems throughout her life (Pettinger, 2006). On the surface, it appears to be a poem about a person witnessing their own funeral. Whether or not this is truly the situation is up to the reader. Emily Dickinson is an author whose work often inspires analysis due to the multitude of contextual meanings that may be applied to her work. This quality is known as polysemy (Goodman & O’Halloran, 2006, p.70). The critical analysis of the poem through the inherent clues of the poem’s linguistics may find evidence to support several of t hese theories. This particular poem has sparked multiple analyses. Some readers believe that the poem is about a person’s descent into madness. Others think that it is about writer’s block. Still others claim that the poem is simply about death as the basic context might imply. The fact of the matter is that it does not matter who is right in the end. The myriad of possible meanings speaks to this poem’s high degree of creativity. In terms of linguistics, Dickinson utilizes heavy deviation. Deviation is defined as being when words, phrases, and grammatical structures draw attention themselves (Goodman & O’Halloran, 2006, p.70).This can be seen in the poem by the capitalization of words that are not normally capitalized such as â€Å"Funeral, Brain, Mourners, Sense, Service, Drum, etc†

Tuesday, October 29, 2019

Reflections Assignment Example | Topics and Well Written Essays - 750 words

Reflections - Assignment Example Personally, I agree with Lewis’s saying that the ultimate price that we pay for losing those we love is pain and grief (Tesiik, 2001). I saw my mother, G.M struggling with the pain of losing my stepfather. Thus, she was paying a price for the commitment and love that she accorded my stepfather. Connection to saying. The saying relates well to the scenario of my mother, G.M. As pointed by Lewis, one can go through a series of pain if she loses the object of her love. G.M was indeed in deep love with my stepfather. She went through series of pain and episodes of depression attributable to cognitive response. As a result, she is suffering from Alzheimer and Parkinson’s diseases. Description of manifestations of grief. Grief manifests itself in four different ways including feelings, physical sensations, cognitions, and behaviors. Feelings are often diverse and take different turns (De Magalhà £es, 2009). Sadness is a feeling that many individuals experience after losing the persons that they love or have a close attachment. My mother, G.M experienced this when she lost my stepfather. Individuals often demonstrate sadness by crying. Crying is a gesture that arouses a protective or sympathetic reaction from other individuals. Complicated grief may result if individuals fail to express sadness with or without the accompaniment of tears. I felt sad when I watched G.M writhing in pain. Anxiety is a common feeling that relates to the loss and it often originates from the fear that the bereaved may not be in a position to take care of themselves. There are different ranges of anxiety and can extend from mild to extreme forms of panic attacks. Grief also manifests itself through cognition (Amella, 2004). In most cases, a cognitive response often occurs after an individual develops varied feelings. As I have outlined above, my mother G.M experienced different feelings of sadness, and anxiety after the loss of my stepfather. It is through this happening that I

Sunday, October 27, 2019

Mathematics In The Game Of Chess Maths Essay

Mathematics In The Game Of Chess Maths Essay INTRODUCTION: Chess is a two-player board game played on a chessboard, a square-checkered board with 64  squares arranged in an eight-by-eight grid. Each player begins the game with sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns. The object of the game is to checkmate the opponents king, whereby the king is under immediate attack (in check) and there is no way to remove or defend it from attack on the next move. The games present form emerged in Europe during the second half of the 15th century, an evolution of an older Indian game, Shatranj. Theoreticians have developed extensive chess strategies and tactics since the games inception. Computers have been used for many years to create chess-playing programs, and their abilities and insights have contributed significantly to modern chess theory. One, Deep Blue, was the first machine to beat a reigning World Chess Champion when it defeated Garry Kasparov in 1997. Matches between individuals took place as early as the 9th century. The tradition of organized competitive chess started during the 16th century. The first official World Chess Champion, Wilhelm Steinitz, claimed his title in 1886; the current World Champion is Viswanathan Anand from India. In addition to the World Championship, there is also the WomenHYPERLINK http://en.wikipedia.org/wiki/Womens_World_Chess_ChampionshipHYPERLINK http://en.wikipedia.org/wiki/Womens_World_Chess_Championships World Championship, the Junior World Championship, the World Senior Championship, the Correspondence Chess World Championship, the World Computer Chess Championship, and Blitz and Rapid World Championships (see fast chess). The Chess Olympiad is a popular competition among teams from different nations. Online chess has opened amateur and professional competition to a wide and varied group of players. Chess is a recognized sport of the International Olympic Committee and international chess competi tion is sanctioned by the FIDE. Today, chess is one of the worlds most popular games, played by millions of people worldwide at home, in clubs, online, by correspondence, and in tournaments. Some other popular forms of chess are fast chess and computer chess. There are also many chess variants which have different rules, different pieces, different boards, etc. History Iranian chess set, glazed fritware, 12th century. New York Metropolitan Museum of Art. Knights Templar playing chess, Libro de los juegos, 1283. Chess is commonly believed to have originated in North-West India during the Gupta empire, where its early form in the 6th century was known as caturaà ¡Ã‚ ¹Ã¢â‚¬ ¦ga (Sanskrit: four divisions [of the military] infantry, cavalry, elephants, and chariotry, represented by the pieces that would evolve into the modern pawn, knight, bishop, and rook, respectively). The earliest evidence of Chess is found in the neighboring Sassanid Persia around 600 where the game came to be known under the name chatrang. Chatrang is evoked inside three epic romances written in Pahlavi (Medium Persian). Chatrang was taken up by the Muslim world after the Islamic conquest of Persia (633-644) where it was then named shatranj, with the pieces largely retaining their Persian names. In Spanish shatranj was rendered as ajedrez, in Portuguese as xadrez, and in Greek as zatrikion (which directly comes from Persian chatrang), but in the rest of Europe it was replaced by versions of the Persian shÄ h (king ), which was familiar as an exclamation and became the English words check and chess. Murray theorized that this change happened from Muslim traders coming to European seaports with ornamental chess kings as curios before they brought the game of chess. The game reached Western Europe and Russia by at least three routes, the earliest being in the 9th century. By the year 1000 it had spread throughout Europe. Introduced into the Iberian Peninsula by the Moors in the 10th century, it was described in a famous 13th-century manuscript covering shatranj, backgammon, and dice named the Libro de los juegos. Another theory contends that chess arose from the game xiangqi (Chinese Chess) or one of its predecessors, although this has been contested. ___________________________________________________ Mathematics In The Game Of Chess Legend has it that the game was invented by a mathematician in India who elicited a huge reward for its creation. The King of India was so impressed with the game that he asked the mathematician to name a prize as reward. Not wishing to appear greedy, the mathematician asked for one grain of rice to be placed on the first square of the chess board, two grains on the second, four on the third and so on. The number of grains of rice should be doubled each time. The King thought that hed got away lightly, but little did he realise the power of doubling to make things big very quickly. By the sixteenth square there was already a kilo of rice on the chess board. By the twentieth square his servant needed to bring in a wheelbarrow of rice. He never reached the 64th and last square on the board. By that point the rice on the board would have totalled a staggering 18,446,744,073,709,551,615 grains. Playing chess has strong resonances with doing mathematics. There are simple rules for the way each chess piece moves but beyond these basic constraints, the pieces can roam freely across the board. Mathematics also proceeds by taking self-evident truths (called axioms) about properties of numbers and geometry and then by applying basic rules of logic you proceed to move mathematics from its starting point to deduce new statements about numbers and geometry. For example, using the moves allowed by mathematics the 18th-century mathematician Lagrange reached an endgame that showed that every number can be written as the sum of four square numbers, a far from obvious fact. For example, 310 = 172 +42 + 22 + 12. Some mathematicians have turned their analytic skills on the game of chess itself. A classic problem called the Knights Tour asks whether it is possible to use a knight to jump around the chess board visiting each square once only. The first examples were documented in a 9th-century Arabic manuscript. It is only within the past decade that mathematical techniques have been developed to count exactly how many such tours are possible. It isnt just mathematicians and chess players who have been fascinated by the Knights Tour. The highly styled Sanskrit poem Kavyalankara presents the Knights Tour in verse form. And in the 20th century, the French author Georges Perecs novel Life: A Users Manual describes an apartment with 100 rooms arranged in a 1010 grid. In the novel the order that the author visits the rooms is determined by a Knights Tour on a 1010 chessboard. Mathematicians have also analysed just how many games of chess are possible. If you were to line up chessboards side by side, the number of them you would need to reach from one side of the observable universe to the other would require only 28 digits. Yet Claude Shannon, the mathematician credited as the father of the digital age, estimated that the number of unique games you could play was of the order of 10120 (a 1 followed by 120 0s). Its this level of complexity that makes chess such an attractive game and ensures that at the Olympiad in Russia in 2010, local spectators will witness games of chess never before seen by the human eye, even if the winning team turns out to have familiar names. ________________________________________________________ Rules The official rules of chess are maintained by the World Chess Federation. Along with information on official chess tournaments, the rules are described in the FIDE Handbook, section Laws of Chess.[2] Setup Pieces at the start of a game A b C d e f g h 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 A b C D e f g h Initial position: first row: rook, knight, bishop, queen, king, bishop, knight, and rook; second row: pawns Chess is played on a square board of eight rows (called ranks and denoted with numbers 1 to 8) and eight columns (called files and denoted with letters a to h) of squares. The colors of the sixty-four squares alternate and are referred to as light squares and dark squares. The chessboard is placed with a light square at the right hand end of the rank nearest to each player, and the pieces are set out as shown in the diagram, with each queen on its own color. The pieces are divided, by convention, into white and black sets. The players are referred to as White and Black, and each begins the game with sixteen pieces of the specified color. These consist of one king, one queen, two rooks, two bishops, two knights and eight pawns. ___________________________________________________________________________ Movement White always moves first. After the initial move, the players alternately move one piece at a time (with the exception of castling, when two pieces are moved). Pieces are moved to either an unoccupied square, or one occupied by an opponents piece, capturing it and removing it from play. With the sole exception of en passant, all pieces capture opponents pieces by moving to the square that the opponents piece occupies. A player may not make any move which would put or leave his king under attack. If the player to move has no legal moves, the game is over; it is either a checkmate-if the king is under attack-or a stalemate-if the king is not. Each chess piece has its own style of moving. In the diagrams, the dots mark the squares where the piece can move if no other pieces (including ones own piece) are on the squares between the pieces initial position and its destination. The king moves one square in any direction, the king has also a special move which is called castling and also involves a rook. The rook can move any number of squares along any rank or file, but may not leap over other pieces. Along with the king, the rook is also involved during the kings castling move. The bishop can move any number of squares diagonally, but may not leap over other pieces. The queen combines the power of the rook and bishop and can move any number of squares along rank, file, or diagonal, but it may not leap over other pieces. The knight moves to any of the closest squares which are not on the same rank, file or diagonal, thus the move forms an L-shape two squares long and one square wide. The knight is the only piece which can leap over other pieces. The pawn may move forward to the unoccupied square immediately in front of it on the same file, or on its first move it may advance two squares along the same file provided both squares are unoccupied, or it may move to a square occupied by an opponents piece, which is diagonally in front of it on an adjacent file, capturing that piece. The pawn has two special moves, the en passant capture, and pawn promotion. Moves of a king a B c D e f g h 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 a B c D e f g h Moves of a rook a B c D e f g h 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 a B c D e f g h Moves of a bishop a B c D e f g h 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 a B c D e f g h Moves of a queen a B c D e f g h 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 a B c D e f g h Moves of a knight a B c D e f g h 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 a B c D e f g h Moves of a pawn a B c D e f g h 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 a B c D e f g h * Pawns can optionally move two squares forward instead of one on their first move only. They capture diagonally (black xs); they cannot capture with their normal move (black circles). Pawns are also involved in the special move en passant (below). Check When a king is under immediate attack by one or two of the opponents pieces, it is said to be in check. A response to a check is a legal move if it results in a position where the king is no longer under direct attack (i.e. not in check). This can involve capturing the checking piece, interposing a piece between the checking piece and the king (which is possible only if the attacking piece is a queen, rook, or bishop and there is a square between it and the king), or moving the king to a square where it is not under attack. Castling is not a permissible response to a check. The object of the game is to checkmate the opponent; this occurs when the opponents king is in check, and there is no legal way to remove it from attack. End of the game Although the objective of the game is to checkmate the opponent, chess games do not have to end in checkmate-either player may resign if the situation looks hopeless. It is considered bad etiquette to continue playing when in a truly hopeless position. If it is a timed game a player may run out of time and lose, even with a much superior position. Games also may end in a draw (tie). A draw can occur in several situations, including draw by agreement, stalemate, threefold repetition of a position, the fifty-move rule, or a draw by impossibility of checkmate (usually because of insufficient material to checkmate). As checkmate from some positions cannot be forced in less than 50 moves (see e.g. pawnless chess endgame and two knights endgame), the fifty-move rule is not applied everywhere,[6] particularly in correspondence chess. White is in checkmate a B c D e f g h 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 a B c d e f g h White is in checkmate. He cannot escape from being attacked by the Black king and bishops. Stalemate a B c d e f g h 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 a B c d e f g h Stalemate if Black is to move. The position is not checkmate, and since Black cannot move, the game is a draw. Time control A modern digital chess clock Besides casual games without any time restriction, chess is also played with a time control, mostly by club and professional players. If a players time runs out before the game is completed, the game is automatically lost (provided his opponent has enough pieces left to deliver checkmate). The duration of a game ranges from long games played up to seven hours to shorter rapid chess games lasting usually 30 minutes or one hour per game. Even shorter is blitz chess with a time control of three to fifteen minutes for each player, or bullet chess (under three minutes). In tournament play, time is controlled using a game clock which has two displays, one for each players remaining time. ________________________________________________________ Notation for recording moves Naming the squares in algebraic chess notation Chess games and positions are recorded using a special notation, most often algebraic chess notation. Abbreviated (or short) algebraic notation generally records moves in the format abbreviation of the piece moved file where it moved rank where it moved, e.g. Qg5 means queen moves to the g-file and 5th rank (that is, to the square g5). If there are two pieces of the same type that can move to the same square, one more letter or number is added to indicate the file or rank from which the piece moved, e.g. Ngf3 means knight from the g-file moves to the square f3. The letter P indicating a pawn is not used, so that e4 means pawn moves to the square e4. If the piece makes a capture, x is inserted before the destination square, e.g. Bxf3 means bishop captures on f3. When a pawn makes a capture, the file from which the pawn departed is used in place of a piece initial, and ranks may be omitted if unambiguous. For example, exd5 (pawn on the e-file captures the piece on d5) or exd (pawn on e-file captures something on the d-file). ScholarHYPERLINK http://en.wikipedia.org/wiki/Scholars_mateHYPERLINK http://en.wikipedia.org/wiki/Scholars_mates mate If a pawn moves to its last rank, achieving promotion, the piece chosen is indicated after the move, for example e1Q or e1=Q. Castling is indicated by the special notations 0-0 for kingside castling and 0-0-0 for queenside castling. A move which places the opponents king in check usually has the notation + added. Checkmate can be indicated by # (occasionally ++, although this is sometimes used for a double check instead). At the end of the game, 1-0 means White won, 0-1 means Black won and  ½- ½ indicates a draw. Chess moves can be annotated with punctuation marks and other symbols. For example ! indicates a good move, !! an excellent move, ? a mistake, a blunder, !? an interesting move that may not be best or ?! a dubious move, but not easily refuted.[1] For example, one variant of a simple trap known as the ScholarHYPERLINK http://en.wikipedia.org/wiki/Scholars_mateHYPERLINK http://en.wikipedia.org/wiki/Scholars_mates mate, animated in the picture to the right, can be recorded: e4 e5 Qh5?! Nc6 Bc4 Nf6 Qxf7# 1-0 ________________________________________________________ Strategy and tactics Chess strategy consists of setting and achieving long-term goals during the game for example, where to place different pieces while tactics concentrate on immediate manoeuvre. These two parts of chess thinking cannot be completely separated, because strategic goals are mostly achieved by the means of tactics, while the tactical opportunities are based on the previous strategy of play. A game of chess is normally divided into three phases: opening, typically the first 10 to 25 moves, when players move their pieces into useful positions for the coming battle; middlegame, usually the fiercest part of the game; and endgame, when most of the pieces are gone, kings typically take a more active part in the struggle, and pawn promotion is often decisive. Opening A chess opening is the group of initial moves of a game (the opening moves). Recognized sequences of opening moves are referred to as openings and have been given names such as the Ruy Lopez or Sicilian Defence. They are catalogued in reference works such as the Encyclopaedia of Chess Openings. There are dozens of different openings, varying widely in character from quiet positional play (e.g. the Rà ©ti Opening) to very aggressive (e.g. the Latvian Gambit). In some opening lines, the exact sequence considered best for both sides has been worked out to more than 30 moves. Professional players spend years studying openings, and continue doing so throughout their careers, as opening theory continues to evolve. The fundamental strategic aims of most openings are similar: Development: To place (develop) the pieces (particularly bishops and knights) on useful squares where they will have an optimal impact on the game. Control of the center: Control of the central squares allows pieces to be moved to any part of the board relatively easily, and can also have a cramping effect on the opponent. King safety: Keeping the king safe from dangerous possibilities. A correct timing for castling can often enhance this. Pawn structure: Players strive to avoid the creation of pawn weaknesses such as isolated, doubled or backward pawns, and pawn islands and to force such weaknesses in the opponents position. Most players and theoreticians consider that White, by virtue of the first move, begins the game with a small advantage. This initially gives White the initiative. Black usually strives to neutralize Whites advantage and achieve equality, or to develop dynamic counterplay in an unbalanced position. Middlegame The middlegame is the part of the game which starts after the opening. There is no clear line between the opening and the middlegame, but typically the middlegame will start when most pieces have been developed. (Similarly, there is no clear transition from the middlegame to the endgame, see start of the HYPERLINK http://en.wikipedia.org/wiki/Chess_endgame#The_start_of_the_endgameendgame.) Because the opening theory has ended, players have to form plans based on the features of the position, and at the same time to take into account the tactical possibilities in the position. The middlegame is also the phase in which most combinations occur. Combinations are a series of tactical moves executed to achieve some gain. Middlegame combinations are often connected with an attack against the opponents king; some typical patterns have their own names, for example the BodenHYPERLINK http://en.wikipedia.org/wiki/Bodens_MateHYPERLINK http://en.wikipedia.org/wiki/Bodens_Mates Mate or the Lasker- Bauer combination. Specific plans or strategic themes will often arise from particular groups of openings which result in a specific type of pawn structure. For example, the minority attack, that is the attack of queenside pawns against an opponent who has more pawns on the queenside. The study of openings should therefore be connected with the preparation of plans that are typical of the resulting middlegames. Another important strategic question in the middlegame is whether and how to reduce material and transform into an endgame (i.e. simplify). For example, minor material advantages can generally be transformed into victory only in an endgame, and therefore the stronger side must choose an appropriate way to achieve an ending. Not every reduction of material is good for this purpose; for example, if one side keeps a light-squared bishop and the opponent has a dark-squared one, the transformation into a bishops and pawns ending is usually advantageous for the weaker side only, because an endgame with bishops on opposite colors is likely to be a draw, even with an advantage of a pawn, or sometimes with a two-pawn advantage. _____________________________________________________________________________________ Endgame a B c D e f g h 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 a B c d e f g h An example of zugzwang: the side which is to make a move is at a disadvantage. The endgame (or end game or ending) is the stage of the game when there are few pieces left on the board. There are three main strategic differences between earlier stages of the game and endgame: During the endgame, pawns become more important; endgames often revolve around attempting to promote a pawn by advancing it to the eighth rank. The king, which has to be protected in the middlegame owing to the threat of checkmate, becomes a strong piece in the endgame. It is often brought to the center of the board where it can protect its own pawns, attack the pawns of opposite color, and hinder movement of the opponents king. Zugzwang, a disadvantage because the player has to make a move, is often a factor in endgames but rarely in other stages of the game. For example, the diagram on the right is zugzwang for both sides, as with Black to move he must play 1Kb7 and let White promote a pawn after 2.Kd7; and with White to move he must allow a draw by 1.Kc6 stalemate or lose his last pawn by any other legal move. Endgames can be classified according to the type of pieces that remain on board. Basic checkmates are positions in which one side has only a king and the other side has one or two pieces and can checkmate the opposing king, with the pieces working together with their king. For example, king and pawn endgames involve only kings and pawns on one or both sides and the task of the stronger side is to promote one of the pawns. Other more complicated endings are classified according to the pieces on board other than kings, such as the rook and pawn versus rook endgame. Origins of the modern game (1000-1850) A tactical puzzle from LucenaHYPERLINK http://en.wikipedia.org/wiki/Luis_Ramirez_de_LucenaHYPERLINK http://en.wikipedia.org/wiki/Luis_Ramirez_de_Lucenas 1497 book Around 1200, rules of shatranj started to be modified in southern Europe, and around 1475, several major changes made the game essentially as it is known today. These modern rules for the basic moves had been adopted in Italy and Spain. Pawns gained the option of advancing two squares on their first move, while bishops and queens acquired their modern abilities. The queen replaced the earlier vizier chess piece towards the end of the 10th century and by the 15th century, had become the most powerful piece; consequently modern chess was referred to as Queens Chess or Mad Queen Chess. These new rules quickly spread throughout western Europe, with the exception of the rules about stalemate, which were finalized in the early 19th century. To distinguish it from its predecessors, this version of the rules is sometimes referred to as western chess or international chess. Writings about the theory of how to play chess began to appear in the 15th century. The Repeticià ³n de Amores y Arte de Ajedrez (Repetition of Love and the Art of Playing Chess) by Spanish churchman Luis Ramirez de Lucena was published in Salamanca in 1497. Lucena and later masters like Portuguese Pedro Damiano, Italians Giovanni Leonardo Di Bona, Giulio Cesare Polerio and Gioachino Greco or Spanish bishop Ruy Là ³pez de Segura developed elements of openings and started to analyze simple endgames. Franà §ois-Andrà © Danican Philidor, 18th-century French chess Master In the 18th century the center of European chess life moved from the Southern European countries to France. The two most important French masters were Franà §ois-Andrà © Danican Philidor, a musician by profession, who discovered the importance of pawns for chess strategy, and later Louis-Charles Mahà © de La Bourdonnais who won a famous series of matches with the Irish master Alexander McDonnell in 1834. Centers of chess activity in this period were coffee houses in big European cities like Cafà © de la Rà ©gence in Paris and SimpsonHYPERLINK http://en.wikipedia.org/wiki/Simpsons-in-the-StrandHYPERLINK http://en.wikipedia.org/wiki/Simpsons-in-the-Strands Divan in London. As the 19th century progressed, chess organization developed quickly. Many chess clubs, chess books and chess journals appeared. There were correspondence matches between cities; for example the London Chess Club played against the Edinburgh Chess Club in 1824. Chess problems became a regular part of 19th-century newspapers; Bernhard Horwitz, Josef Kling and Samuel Loyd composed some of the most influential problems. In 1843, von der Lasa published his and BilguerHYPERLINK http://en.wikipedia.org/wiki/Paul_Rudolf_von_BilguerHYPERLINK http://en.wikipedia.org/wiki/Paul_Rudolf_von_Bilguers Handbuch des Schachspiels (Handbook of Chess), the first comprehensive manual of chess theory. ________________________________________________________ Competitive play Contemporary chess is an organized sport with structured international and national leagues, tournaments and congresses. Chesss international governing body is FIDE (Fà ©dà ©ration Internationale des Échecs). Most countries have a national chess organization as well (such as the US Chess Federation and English Chess Federation), which in turn is a member of FIDE. FIDE is a member of the International Olympic Committee, but the game of chess has never been part of the Olympic Games; chess does have its own Olympiad, held every two years as a team event. The current World Chess Champion Viswanathan Anand (left) playing chess against his predecessor Vladimir Kramnik. The current World Chess Champion is Viswanathan Anand of India. The reigning Womens World Champion is Alexandra Kosteniuk from Russia but the worlds highest rated female player, Judit Polgà ¡r, has never participated in the WomenHYPERLINK http://en.wikipedia.org/wiki/Womens_World_Chess_ChampionshipHYPERLINK http://en.wikipedia.org/wiki/Womens_World_Chess_Championships World Chess Championship, instead preferring to compete with the leading men and maintaining a ranking among the top male players. Other competitions for individuals include the World Junior Chess Championship, the European Individual Chess Championship and the National Chess Championships. Invitation-only tournaments regularly attract the worlds strongest players and these include Spains Linares event, Monte Carlos Melody Amber tournament, the Dortmund Sparkassen meeting, Sofias M-tel Masters and Wijk aan Zees Corus tournament. Regular

Friday, October 25, 2019

Photosensitive Epilepsy :: Biology Essays Research Papers

Photosensitive Epilepsy A 17-year-old girl falls to the floor. She was playing the video game Dark Warrior. Her father, who is a video game repairman, fears that she has been electrocuted. The girl has fanatically played one game after another for years, and nothing like this has happened before. She is rushed to the hospital where doctors determine that she has had an epileptic seizure. An unusual bright flashing sequence in the game seems to have set her off (1) . Two 13-year-old girls are playing Super Mario Brothers. When the pace of the action picks up in the third straight hour of their play, one girl starts to shake and, for three minutes, has nonstop epileptic seizures (1) . Six hundred eighty five Japanese people ranging in age from five to fifty-eight suffer spasms, convulsions, vertigo, and breathing difficulty while watching a colorful cartoon program. Doctors determine that most were suffering from epileptic seizures induced by a flashing white light sequence during the show (2) . In the United States, there are close to one million people with epilepsy-- about 1 in 200 people around the world have epilepsy. For most of those people, video game playing and watching television are not a risky activities. The flashing patterns of certain games and television shows trigger epileptic seizures in only 5% of epileptics (1) . Photosensitive epileptics have with a peak age of onset of 10-14 years, are mostly woman, and experience a decline in the photosensitivity after 25 years of age (3) . In normal brain function millions of tiny electrical charges pass from nerve cells in the brain to all parts of the body. In patients with epilepsy, this normal pattern is interrupted sometimes by sudden and unusually intense bursts of electrical energy, which may briefly affect a person's consciousness, bodily movements, or sensation (4) . During a seizure, nerve cells in the brain fire electrical impulses at a rate of up to four times higher than normal. This causes a sort of electrical storm in the brain (5) . A pattern of repeated seizures is referred to as epilepsy (4) . Seizures cause different physical effects depending on which parts of the brain are involved and how far the signals fan out. Some people have violent seizures that knock them to the floor unconscious and twitching. Others experience less severe seizures that may only blank them out for a few seconds or more.

Thursday, October 24, 2019

Heart and Right Femoral Artery Essay

PROCEDURE: The right groin was prepped and draped in the usual fashion. Seldinger technique was used, and a 6-French sheath was placed in the right femoral artery. A local anesthetic was used and sublingual nitroglycerin was given; no heparin was used. The left and right coronary arteries were selectively opacified in the LAO and RAO projections using manual injections of Optiray. A ventriculogram was done in the RAO projection with the use of a 6-French pigtail catheter. The catheters were then withdrawn, the sheath was removed and VasoSeal applied, and the patient was sent to her room in good condition without complications. PRESSURES: Aorta 117/63, LV 110/2-6 RIGHT CORONARY ARTERY: This is a dominant vessel. There is a long segment of severe subtotal disease extending from the proximal portion to almost the mid third. The rest of this vessel also appears to be diffusely diseased. The posterior descending branch is identified and this is 80% narrowed at its ostium. There is another 90% lesion in the distal 1/3 of this vessel. The AV branch is diminutive. LEFT CORONARY ARTERY: Left main trunk is calcified and has a 60%–70% distal narrowing. Left anterior descending is severely diseased from its origin, and gives off a diagonal and septal perforator and then the LAD is totally occluded. The circumflex calcification is seen in the main trunk where moderate plaque is seen compromising the lumen about 50%–60%. The circumflex then divides into two branches; the first is the lateral branch and then a second lateral branch. The first lateral branch is severely narrowed in its proximal portion to 90%, and then has another long segment of about 75% narrowing. This does appear to be a diffusely diseased vessel. The second lateral branch also has a long segment of 90% disease distally. The terminal AV branch of the circumflex is completely occluded. LEFT VENTRICLE: End systolic and end diastolic volumes are increased. There is diffuse impairment of contractility indicating diffuse multiwall ischemia. Overall contractility is mild-to-moderately impaired with an ejection fraction of the post PVC beat being around 40% or so. No major wall segment abnormalities are noted. The mitral and aortic valves are normal. The descending aorta is slightly dilated.

Wednesday, October 23, 2019

Basic Chemistry for investigating living things

Which test tube represents the control? The one with water. C. Why? When protein molecules are present, Beirut Reagent reacts with the protein to form a purple color. Tube number one is the control tube because it is distilled water and has no protein; the tube has no color. C. Which test tube contained the most test substance? Amylase D. Other than the control, which test tube contained the least test substance? Hard to say because the other ones didn't have much of a color, so it didn't seem like there was much protein at all. E. Did the results agree with your initial hypothesis in every case? Yes F. Why or why to?Starches and sugars are helped by protein enzymes and Amylase is an enzyme. Good source of protein, so I thought Albumen would have protein Eggs are a foods, but the Beirut reagent isn't strong enough to pick up small amounts G. If the color change is not as you expected, what might be the reasons? Contamination H. Add another 5 drops of Beirut Reagent to each test tube and stir as before. Do your results change? I didn't notice any change Discussion A. What is the purpose of this exercise? To use color to detect if substances have protein since Beirut reagent would react with a protein to form a purple color B.Why is it important to clean droppers and equipment between chemical uses? To avoid cross contamination C. What other types of foods or substances contain high levels of protein? Meat or fingernails D. Suggest a situation where you might use the Beirut Reagent colorimetric test. It kidney disease E. What other types of analytical procedures detect the presence of proteins? The Lowry Method Exercise 2: Testing for the Presence of Starch in Cells A. What is the test substance? Starch B. Which test tube represents the control? Water C. Why? Water has no starch and it turned amber, so if your color was amber, you ad no starch D.Which test tube contained the most test substance? Potato starch Other than the control, which test tube contained the least test substance? Albumen and amylase E. Did the results agree with your initial hypothesis in each case, why or why not? Known to have starch, and they did. I didn't expect the proteins Yes, potatoes are to have starch sources, but they're not in every natural food source G. If the color change is not as you expected it to be, what might be the reasons? That items I did not think had starch, actually did have it. A. What is the purpose of this exercise?Iodine reacts with carbohydrates to form a dark blue color, so you would know if the substance had carbohydrates based on the color it turned. B. What other types of foods or substances contain high levels of starch? Wheat grain C. Suggest a situation where you might use the iodine colorimetric test. Testing for thyroid issues D. What other types of analytical procedures detect the presence of starch? Detect the presence of starch by using the chemical method A. What is the test substance? Sugar C. Why? There is no sugar in water , and it turned a light blue.Any test with that color old mean that there was no sugar C. Which test tube contained the most test substance? Glucose D. Besides the control, which test tube contained the least test substance? Potato starch D. Did the results agree with your initial hypothesis in every case? Yes E. Why or why not? The test specifically looks for glucose, so other carbohydrates and starches that don't have glucose, will not show sugar F. What are you conclusions about the results? Glucose will react with Benedicts reagent G. If the color change is not as expected, what might be the reasons? Contamination